Re: [PyOpenGL-Users] OpenGL and orthogonal view on multiple window
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mcfletch
From: Mike C. F. <mcf...@vr...> - 2007-12-16 20:25:08
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duncan duncan wrote: > Hello to everyone. > > I am writing an application that should show the same object on > multiple MDI windows (of a Qt Application), which are the classic > orthogonal views. > > My idea is to have a common routine to draw the object on the 4 > windows (every one has its own opengl view) and then > set the viewport and/or the point of view to look at the object to see > the correct orthogonal view > (for 3 of them, the fourth is not a problem for now). > > Is this a good idea or there are other, more suitable, methods ? > You can either create 4 contexts with shared data, or create a single context that you subdivide with viewports. IIRC it's easier to work with the first. Either way, it's a perfectly fine way to go about the work AFAIK. Take care, Mike -- ________________________________________________ Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com |