[PyOpenGL-Users] pygamefont problem
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mcfletch
From: vwf <vw...@vu...> - 2007-10-11 08:43:57
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Hello, I have a rather old problem that fails to work after upgrading. The problem is that font-rendering does not work correctly. The result looks like the a television that lost horizontal sync. I think I use old code, but I don't know what is wrong. I include a small programme that works, but displays incorrectly (it is a Q&D cut from my real programme). Any suggestions, or a pointer to an example I can use? Thanks, F. #!/usr/bin/env python2.4 # -*- coding: utf8 -*- from OpenGL.GL import * from OpenGL.GLUT import * from OpenGL.GLU import * from pygamefont import * import sys ESCAPE = '\033' window = 0 n=0 def InitGL(Width, Height): global v,l1 glShadeModel(GL_SMOOTH) glClearColor(0.0, 0.0, 0.0, 0.5) glClearDepth(1.0) glEnable(GL_DEPTH_TEST) glDepthFunc(GL_LEQUAL) glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST) v=PyGameBitmapFont('verdana.ttf',100) l1=Line(v) l1.build('1') def ReSizeGLScene(Width, Height): if Height == 0: Height = 1 glViewport(0, 0, Width, Height) glMatrixMode(GL_PROJECTION) glLoadIdentity() glMatrixMode(GL_MODELVIEW) glLoadIdentity() def DrawGLScene(): global n n+=1 glColor3d(0,1,0) glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) glLoadIdentity() glTranslatef (0.0, 0.0, -1.0) glRasterPos2f(0,0) l1.build(str(n)) atextLeft( l1, (-0.9,-0.4)) glutSwapBuffers() return True def keyPressed(*args): global window # If escape is pressed, kill everything. if args[0] == ESCAPE: sys.exit () def main(): global window glutInit(sys.argv) glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_ALPHA | GLUT_DEPTH) glutInitWindowSize(300, 100) glutInitWindowPosition(0, 0) window = glutCreateWindow("OpenGL PyGame font-tester") glutDisplayFunc(DrawGLScene) glutIdleFunc(DrawGLScene) glutReshapeFunc(ReSizeGLScene) glutKeyboardFunc(keyPressed) InitGL(300, 100) glutMainLoop() print "Hit ESC key to quit." main() |