Re: [PyOpenGL-Users] oriented object programming & PyOpenGL
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From: Mike C. F. <mcf...@vr...> - 2007-09-27 17:28:14
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Eric Germaneau wrote: > Hello, > > On the web one can find example about making a sphere. > But I've not found yet an example which use the notion of class. > Is it possible to use oriented object programming with PyOpenGL (or > OpenGL)? > If yes, I'm looking for an example which display spheres and > cylinders. I'm planned to display molecules .... > Thanks in advance, Sounds like what you want is a scenegraph engine. There are quite a few of them available in Python, including OpenGLContext (my own). You can find pointers to the one's I'm aware of here: http://www.vrplumber.com/py3d.py?category=retained HTH, Mike -- ________________________________________________ Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com |