Re: [PyOpenGL-Users] OpenGL textures
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From: Andrew W. <and...@al...> - 2007-03-29 18:19:34
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You may want to give PIL a shot. http://www.pythonware.com/products/pil/ Thanks Andrew On 3/29/07, Matthew Morris <mj...@ms...> wrote: > > Maybe make a new buffer: RGB_RGB_RGB_..... and fill in the blanks with > the data from GetAlpha(). But there might be a better way, who knows. > > -Matt > > On 3/29/07, altern <al...@gm...> wrote: > > > > you are right i just discovered that. I can see as well that there is a > > way to get the alpha info > > image.GetAlpha() > > but i am not sure how to use this two different types of data to > > construct a valid opengl texture with alpha. > > > > Matthew Morris(e)k dio: > > > Doesn't image.GetData () return RGB, and not RGBA, data? > > > > > > On 3/29/07, *altern* <al...@gm... <mailto:al...@gm...>> > > wrote: > > > > > > thanks andrew, i dont know how i did not find this myself, i was > > > looking in > > > wxBitmap class for this type of function. > > > still i dont get the images properly displayed. I can see it has > > similar > > > colors as the original but it is heavily pixelated. Is there any > > > difference in the format of the image data array itself between wx > > and > > > pygame? > > > > > > Andrew Wilson(e)k dio: > > > > Hello, > > > > You may want to try, > > > > > > > > bin = image.GetData() > > > > > > > > > > > > Thanks > > > > andrew > > > > > > > > > > > > > > > > On 3/29/07, *altern* < al...@gm... > > > <mailto:al...@gm...> <mailto: al...@gm... > > > <mailto:al...@gm...>>> wrote: > > > > > > > > hi > > > > > > > > I am trying to translate a pygame+opengl application to > > > wx+opengl. > > > > And I > > > > am stuck at the function to import images to create OpenGL > > > textures. > > > > > > > > I already asked for help on the wxpython list, but nobody > > > seemed to be > > > > interested on my problem, so i thought there might be some > > > wx-pyopengl > > > > users in the pyopengl list. > > > > > > > > This is the pygame code: > > > > > > > > surface = pygame.image.load(path) > > > > if surface.get_alpha is None: > > > > surface = surface.convert () > > > > else: > > > > surface = surface.convert_alpha () > > > > bin = pygame.image.tostring(surface, "RGBA", 1) > > > > w, h = surface.get_width(), surface.get_height() > > > > textid = glGenTextures(1) > > > > glBindTexture(GL_TEXTURE_2D, textid) > > > > gluBuild2DMipmaps(GL_TEXTURE_2D, 4, w, h, GL_RGBA, > > > GL_UNSIGNED_BYTE, > > > > bin) > > > > ... and so on ... > > > > > > > > and this is the wx code i am using : > > > > > > > > image = wx.Image(path, wx.BITMAP_TYPE_ANY, -1) > > > > bin = image.ConvertToBitmap() > > > > w,h = image.GetWidth(), image.GetHeight() > > > > textid = glGenTextures(1) > > > > glBindTexture(GL_TEXTURE_2D, textid) > > > > gluBuild2DMipmaps(GL_TEXTURE_2D, 4, w, h, GL_RGBA, > > > GL_UNSIGNED_BYTE, > > > > bin) > > > > ... etc ... > > > > > > > > It doesnt crash but the texture that OpenGL displays in not > > > at all the > > > > image i am importing but some weird random colors. I guess > > > this is the > > > > bit that i am missing, since printing > > > "image.ConvertToBitmap()" returns > > > > a wxBitmap instance and not the image data > > > > bin = pygame.image.tostring(surface, "RGBA", 1) > > > > > > > > I have been trying to find out how to access the data an > > > looking for > > > > examples on the net but did not find anything. > > > > > > > > any tips? thanks! > > > > > > > > enrike > > > > > > > > > > > > > > > > > ------------------------------------------------------------------------- > > > > Take Surveys. Earn Cash. 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Influence the Future of IT > > Join SourceForge.net's Techsay panel and you'll get the chance to share > > your > > opinions on IT & business topics through brief surveys-and earn cash > > > > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > > _______________________________________________ > > PyOpenGL Homepage > > http://pyopengl.sourceforge.net > > _______________________________________________ > > PyOpenGL-Users mailing list > > PyO...@li... > > https://lists.sourceforge.net/lists/listinfo/pyopengl-users > > > > > ------------------------------------------------------------------------- > Take Surveys. Earn Cash. 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