[PyOpenGL-Users] Bezier curves, anyone?
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From: Amy L. <al...@ms...> - 2007-02-21 16:36:26
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Hi, =20 I'm currently working on implementing a program for Free-Form = Deformation using Bezier curves. I *think* I have all of the pieces that I need to = get this program functioning, but I'm definitely missing something. = Basically everything that is drawn to the screen is done so based on a given input mesh (say an airfoil). Then, from this airfoil, a bounding box is = found, and a list of control points is generated. Then these control points = are used to create a Bezier-based lattice. =20 =20 Now my problem is that I'm not sure when/where to draw the control = points so that they are seen as separate entities that still tie in to the Bezier surface. And, I'm not sure how to go about manipulating these points = with my mouse.=20 =20 BTW, I'm a newbie to both Python and OpenGL. what I've learned in the = past 6 months, I've taught myself. :0) =20 Thanks, Amy |