[PyOpenGL-Users] translation of single entity...
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From: Amy L. <al...@ms...> - 2007-01-16 16:41:00
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Hi, I'm a newbie to both python and graphics programming. I recently took a course in both, and thought that I was ready to work on a major program. Boy, was I wrong. I currently have an ongoing project that renders multiple objects to the screen (i.e. a line with two endpoints -- all are separate entites rendered to the screen such that it appears to be one object). I'm currently trying to move one single endpoint and then update the line accordingly. Currently, my "move" function translates the entire scene as one entity. Can anyone help me move a single endpoint of the line and then update the drawing? BTW, to determine what entity that I have picked, I am implementing the selection buffer. That part seems to be working fine for selection and de-selection. Thanks, Amy ------------------------------ Amy Ladner Research Assistant, HPCC M.S. Computational Engineering Mississipp State University |