[PyOpenGL-Users] PyOpenGL-3.0.0a5 is now available
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mcfletch
From: Mike C. F. <mcf...@vr...> - 2006-11-22 22:17:11
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I've just uploaded the next alpha release of PyOpenGL 3.x. This release includes the "raw" package hierarchy with the auto-generated wrappers available for those who want to do low-level hacking. It also has wrappers for OpenGL 1.2, 1.3, 1.4, 1.5 and 2.0 (though only 1.2 and 1.3 have been looked at for usability, expect some usability-focused API changes in the higher versions). There are also a number of small bug-fixes throughout. This is still a rather early alpha. We're missing big tracts of functionality, such as the AGL and WGL libraries (we do have raw XGL support). There is lots of work still to be done and we would love to see your patches to get your favourite bit of the package working. Bug reports, reports of success/failure and the like are also useful. We haven't even begun to optimise the code, btw, so expect it to be very slow. For users: http://pyopengl.sourceforge.net/ctypes/using.html For developers (and remember, one of the major points of re-implementing in pure Python is to make it easier to become a contributor; get involved): http://pyopengl.sourceforge.net/ctypes/development.html We could really use people testing the weird and exotic platforms (e.g. Windows, OS-X) and/or porting to other systems (e.g. DOS, HPUX, Solaris, *BSD, Irix and the like). Porting to your platform is just a matter of writing a simple Python module. Testing with existing PyOpenGL code-bases to document what needs to be changed when upgrading (or to fix bugs) would also help greatly. Thanks everyone, and have fun, Mike -- ________________________________________________ Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com |