Re: [PyOpenGL-Users] Pyopengl same as opengl?
Brought to you by:
mcfletch
From: Douglas S. B. <db...@br...> - 2006-06-13 15:43:55
|
On Tue, 2006-06-13 at 11:20 -0400, Maciej Kalisiak wrote: > I agree, the main bottleneck will be your other code. Still, one can actually > do quite a lot with Python and PyOpenGL, even if you desire interactive rates. > Check out the (hundreds?) of games developed with PyGame (www.pygame.org), a > library for writing games with Python and PyOpenGL. I did some testing on a 2-CPU system a few years ago (circa 2003) and found that my Python-loop which controlled an PyOpenGL display of a robot updated over 1,000 times a second [1]. Of course, as you do more in the Python loop, that time will drop. -Doug [1] http://dangermouse.brynmawr.edu/~dblank/papers/sigcse-03.pdf -- Douglas S. Blank Computer Science Assistant Professor Bryn Mawr College (610)526-6501 http://cs.brynmawr.edu/~dblank |