Re: [PyOpenGL-Users] High Order glMap2 Error
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From: Shuai J. (Marshall) <mar...@gm...> - 2017-08-08 14:39:41
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Oh goodness, yeah the max value is 8. Thanks for the input! It seems from a cursory search that this value is pretty much hardwired into the OpenGL implementation, and there's no way to increase it. When you say converting to a newer pipeline, do you mean moving to tessellation instead to plot my patches? Sorry if this is a silly question, I'm not very familiar with OpenGL. Best, Marshall On Mon, Aug 7, 2017 at 6:11 PM, Ian Mallett <ia...@ge...> wrote: > According to the docs: > > GL_INVALID_VALUE is generated if either uorder or vorder is less than 1 or > greater than the return value of GL_MAX_EVAL_ORDER. > > So . . . what value do you have when querying "GL_MAX_EVAL_ORDER"? > > --- > > It might also be worth converting to a GL 3/GL 4 pipeline, for fully > flexibility. > > Ian > |