Re: [PyOpenGL-Users] Using PyopenGL with GLArea
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From: Matti K. <mat...@gm...> - 2017-03-08 15:25:25
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I will take a look on Saturday. 1) In the meantime, could you create a minimal example that demonstrates the problem? Its always very interesting to see simple-looking code that works on some platforms but doesn't work on others; we just had an example of such two weeks ago from another user. Ideally your minimal example would not involve the use of the `gi' module, or at the very least, include instructions to bring a fresh installation up with that package installed, i.e. "sudo apt-get install ..." 2) Does your problem require `gi' for this error to show? 3) Is the error reproducible under GLUT or GLFW? 4) If (2), what steps are needed to install `gi', and what version of `gi'? On 3/5/17 12:49 PM, Oly wrote: > Just another thing of note, > > using PYOPENGL_PLATFORM = "osmesa" with x11 causes the same issue, so > it would appear related to the mesa drivers. > > What other options can that take, can i enforce nvidia or intel > instead of osmesa ? > > perhaps wayland is defaulting to mesa and x11 is using something else. > > feels like i am getting nearer to a solution, or at least a work around. > > > > On Sun, 5 Mar 2017 at 17:29 Oly <ol...@gm... > <mailto:ol...@gm...>> wrote: > > Also because it maybe useful, i have this being reported by gtk / > opengl. > > Intel_Open_Source_Technology_Center_4.5_(Core_Profile)_Mesa_17.0.0_-_padoka_PPA_Mesa_DRI_Intel(R)_Kabylake_GT2__4.50 > OpenGL Version 4.5_(Core_Profile)_Mesa_17.0.0_-_padoka_PPA > OpenGL Renderer Mesa_DRI_Intel(R)_Kabylake_GT2_ > Shader Language version 4.50 > > so it looks like things should be new enough to support that > feature under wayland. > > > On Sun, 5 Mar 2017 at 17:28 Oly <ol...@gm... > <mailto:ol...@gm...>> wrote: > > Thanks for the offer not sure how i missed your reply. > > Anyway i made some progress, yes my issue is with linux and > gtk specifically I have also found out it has something todo > with wayland. > > Running the example i can get it to work with my intel and > nvidia graphics (optimus card) on x11 but if i am using > wayland then i get the error above. > > Not sure why wayland would effect what available to me anyone > seen anything similar ? > > Seems it i graphics card related. > > I did not know about this trick PYOPENGL_PLATFORM="osmesa" so > thats useful to know but it does not help unfortunately. > > > On Sun, 12 Feb 2017 at 20:20 Matti Kariluoma > <mat...@gm... <mailto:mat...@gm...>> > wrote: > > I tried to have a look at your code, but I don't have the > `gi' package > on my machine, and `pip install gi' can't find it either. > > 1) Would you accept help in the form of a program that > starts with > `from OpenGL import GLUT' , or does your problem require gi? > > As for the error you posted, looking at > https://mesamatrix.net/ I see > that glGenVertexArrays is a part of OpenGL 3.0, extension > GL_ARB_vertex_array_object which seems to have broad support. > > 2) Maybe your graphics device (or its driver) is ancient? > > Since your gist seems to indicate you are using GTK, I > assume you are > running this under Linux. You may want to look into > running PyOpenGL > under mesa, using one of their software renderers if for > whatever > reason you don't have OpenGL3.0 support. > > Using the mesa CPU renderer under Linux: > http://www.mattikariluoma.com/blog/Headless%20Rendered%20OpenGL%20Scenes.html > > >From: Oliver Marks <oly@di...> - 2017-02-11 22:40:09 > > > >Thought i would have a stab at trying to make this work, > I cant find any > >existing working examples. > > > >I have linked a gist if any one want to try. > > > >currently I am getting this error. > > > >OpenGL.error.NullFunctionError: Attempt to call an > undefined function > >glGenVertexArrays, check for bool(glGenVertexArrays) > before calling > > > >Which to me sounds like its not available to the context, > GLArea is > >supplying the context so i am unsure why this would be ? > > > >Any ideas or can anyone give me some pointers ? > > > >https://gist.github.com/olymk2/5b3e49ac83130e580bd9983f2e5d49c3 > > > > ------------------------------------------------------------------------------ > Check out the vibrant tech community on one of the world's > most > engaging tech sites, SlashDot.org! http://sdm.link/slashdot > _______________________________________________ > PyOpenGL Homepage > http://pyopengl.sourceforge.net > _______________________________________________ > PyOpenGL-Users mailing list > PyO...@li... > <mailto:PyO...@li...> > https://lists.sourceforge.net/lists/listinfo/pyopengl-users > |