[PyOpenGL-Users] Use OpenGL 4.3 and compute shaders with PyOpenGL
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mcfletch
From: Michael B. <mi...@gm...> - 2016-08-18 08:41:33
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Hi all I'd like to use compute shaders with PyOpenGL. That will require OpenGL 4.3. Currently I do not even know, what version is actually running on my system. In general, I'm a bit lost... So, first of all: How can I find out which version of PyOpenGL and OpenGL I have? Second, is it possible to update to OpenGL 4.3 and an according PyOpenGL? What do I have to do (roughly)? I'm sorry, but currently I'm a bit confused about all this... Best regards, Michael |