[PyOpenGL-Users] As of 2016, what is state-of-the-art in 3D with Python?
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From: Michael B. <mi...@gm...> - 2016-08-12 09:11:04
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Hi all I'm currently trying to dive into the world of 2D/3D graphics with OpenGL. I plan to use it for scientific visualisation. Normally I'll have data that's already close to input data for OpenGL, for example a list of points + a list of indices creating triangles form the points + a color value for each triangle. I plan to use it from Python. There's a lot of resources about OpenGL with Python, but I'm not quite sure what's state-of-the-art currently since some resources are several years old. So a few questions: - Is pyopengl still state-of-the-art or are there better Python bindings for a new project? - Which context library and which bindings is most recommended as of 2016? I think there's the choice between GLFW, OpenGL Context and GLUT, plus different bindings for each. It's relatively difficult to get good answers on these questions since not too many people do OpenGL with Python. So hopefully the mailing list can help a bit. Best regards Michael |