Re: [PyOpenGL-Users] Un-sticking the release pipeline for PyOpenGL 3.1.1 (call for final smoke-test
Brought to you by:
mcfletch
From: Mike L. <mik...@gm...> - 2016-07-22 20:47:38
|
Installed on OS X with python 2.7 from homebrew, install seemed to go fine but on running lesson1.py from PyOpenGL-Demo/NeHe I get the following error: Mikes-Air:NeHe mike$ python lesson1.py Traceback (most recent call last): File "lesson1.py", line 40, in <module> from OpenGL.GL import * File "/usr/local/lib/python2.7/site-packages/OpenGL/GL/__init__.py", line 4, in <module> from OpenGL.GL.VERSION.GL_1_1 import * File "/usr/local/lib/python2.7/site-packages/OpenGL/GL/VERSION/GL_1_1.py", line 14, in <module> from OpenGL.raw.GL.VERSION.GL_1_1 import * File "/usr/local/lib/python2.7/site-packages/OpenGL/raw/GL/VERSION/GL_1_1.py", line 7, in <module> from OpenGL.raw.GL import _errors File "/usr/local/lib/python2.7/site-packages/OpenGL/raw/GL/_errors.py", line 4, in <module> _error_checker = _ErrorChecker( _p, _p.GL.glGetError ) AttributeError: 'NoneType' object has no attribute 'glGetError' On Fri, Jul 22, 2016 at 5:14 PM, Mike C. Fletcher <mcf...@vr...> wrote: > Hi all, > > As many of you may have noticed, I've been rather absent in the PyOpenGL > world recently. The 3.1.1a1 release was a year and a half ago, and I got > distracted with trying to get AppVeyor to automatically build the C > extensions, then got busy at work and wanted to play with machine > learning in my spare time. Long story short, it's more than time to get > the 3.1.1 release out the door. > > Today I've landed a few changes that fix e.g. respecting LD_PRELOAD on > Linux (but which may negatively impact Darwin/OS-X, so need testing), a > few minor changes that should fix situations where you've specified > no-single-item-result unpacking but try to get shader/program logs, etc. > > The release *should* work on all of Python 2.7, 3.4 and 3.5 (and likely > on 2.6, but I don't have that in the test suite any more). The tox suite > runs without error on Linux amd64 (Ubuntu 16.04), but I'd like to see if > we run on Darwin (OSX) and Win32/64 before doing the final release. > Unless you have a wheel of pygame you likely won't be able to run the > tox suite, so please test with your real-world code. > > Because the testpypi server doesn't let me actually upload multiple > times, I've uploaded the proposed final release here: > > pip install -f https://blog.vrplumber.com/media/packages PyOpenGL > PyOpenGL-accelerate > > and I'm needing two groups to test (in particular): > > * windows users > * mac users > > as those are the platforms I don't have. > > I'm also expecting this will be the last release where the Launchpad > repository will be maintained. The github repository will become the > primary development environment moving forward, as that should make it > easier for people to propose patches etc. > > https://github.com/mcfletch/pyopengl > > Enjoy all, > Mike > > > > ------------------------------------------------------------------------------ > What NetFlow Analyzer can do for you? Monitors network bandwidth and > traffic > patterns at an interface-level. Reveals which users, apps, and protocols > are > consuming the most bandwidth. Provides multi-vendor support for NetFlow, > J-Flow, sFlow and other flows. Make informed decisions using capacity > planning > reports.http://sdm.link/zohodev2dev > _______________________________________________ > PyOpenGL Homepage > http://pyopengl.sourceforge.net > _______________________________________________ > PyOpenGL-Users mailing list > PyO...@li... > https://lists.sourceforge.net/lists/listinfo/pyopengl-users > |