Re: [PyOpenGL-Users] Un-sticking the release pipeline for PyOpenGL 3.1.1 (call for final smoke-test
Brought to you by:
mcfletch
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From: Mike L. <mik...@gm...> - 2016-07-22 20:47:38
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Installed on OS X with python 2.7 from homebrew, install seemed to go fine
but on running lesson1.py from PyOpenGL-Demo/NeHe I get the following error:
Mikes-Air:NeHe mike$ python lesson1.py
Traceback (most recent call last):
File "lesson1.py", line 40, in <module>
from OpenGL.GL import *
File "/usr/local/lib/python2.7/site-packages/OpenGL/GL/__init__.py", line
4, in <module>
from OpenGL.GL.VERSION.GL_1_1 import *
File
"/usr/local/lib/python2.7/site-packages/OpenGL/GL/VERSION/GL_1_1.py", line
14, in <module>
from OpenGL.raw.GL.VERSION.GL_1_1 import *
File
"/usr/local/lib/python2.7/site-packages/OpenGL/raw/GL/VERSION/GL_1_1.py",
line 7, in <module>
from OpenGL.raw.GL import _errors
File "/usr/local/lib/python2.7/site-packages/OpenGL/raw/GL/_errors.py",
line 4, in <module>
_error_checker = _ErrorChecker( _p, _p.GL.glGetError )
AttributeError: 'NoneType' object has no attribute 'glGetError'
On Fri, Jul 22, 2016 at 5:14 PM, Mike C. Fletcher <mcf...@vr...>
wrote:
> Hi all,
>
> As many of you may have noticed, I've been rather absent in the PyOpenGL
> world recently. The 3.1.1a1 release was a year and a half ago, and I got
> distracted with trying to get AppVeyor to automatically build the C
> extensions, then got busy at work and wanted to play with machine
> learning in my spare time. Long story short, it's more than time to get
> the 3.1.1 release out the door.
>
> Today I've landed a few changes that fix e.g. respecting LD_PRELOAD on
> Linux (but which may negatively impact Darwin/OS-X, so need testing), a
> few minor changes that should fix situations where you've specified
> no-single-item-result unpacking but try to get shader/program logs, etc.
>
> The release *should* work on all of Python 2.7, 3.4 and 3.5 (and likely
> on 2.6, but I don't have that in the test suite any more). The tox suite
> runs without error on Linux amd64 (Ubuntu 16.04), but I'd like to see if
> we run on Darwin (OSX) and Win32/64 before doing the final release.
> Unless you have a wheel of pygame you likely won't be able to run the
> tox suite, so please test with your real-world code.
>
> Because the testpypi server doesn't let me actually upload multiple
> times, I've uploaded the proposed final release here:
>
> pip install -f https://blog.vrplumber.com/media/packages PyOpenGL
> PyOpenGL-accelerate
>
> and I'm needing two groups to test (in particular):
>
> * windows users
> * mac users
>
> as those are the platforms I don't have.
>
> I'm also expecting this will be the last release where the Launchpad
> repository will be maintained. The github repository will become the
> primary development environment moving forward, as that should make it
> easier for people to propose patches etc.
>
> https://github.com/mcfletch/pyopengl
>
> Enjoy all,
> Mike
>
>
>
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