[PyOpenGL-Users] Problem with setting strides on vertex buffer
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mcfletch
From: Henry G. <he...@ca...> - 2015-02-10 17:43:41
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Setting the last argument of glVertexAttribPointer (the pointer offset) to anything other than None seems to cause the vertex buffer to not work (at least, I don't seem to be able to render it - that's about as far as I'm competent to debug). Using pyglet.gl seems to work fine, but PyOpenGL not so much. Cheers, Henry |