Re: [PyOpenGL-Devel] Possible bug in PyOpenGL wrapper of glGenTextures?
Brought to you by:
mcfletch
From: Karl K. <sup...@cs...> - 2014-09-08 22:32:03
|
--- OpenGL/GL/exceptional.py Mon Sep 8 15:26:21 2014 +++ OpenGL/GL/exceptional-new.py Mon Sep 8 15:24:24 2014 @@ -182,12 +182,12 @@ """ if count <= 0: raise ValueError( """Can't generate 0 or fewer textures""" ) - elif count == 1 and _configflags.SIZE_1_ARRAY_UNPACK: - # this traditionally returned a single int/long, so we'll continue to - # do so, even though it would be easier not to bother. - textures = constants.GLuint( 0 ) - baseFunction( count, textures) - return textures.value + #elif count == 1 and _configflags.SIZE_1_ARRAY_UNPACK: + # # this traditionally returned a single int/long, so we'll continue to + # # do so, even though it would be easier not to bother. + # textures = constants.GLuint( 0 ) + # baseFunction( count, textures) + # return textures.value else: textures = arrays.GLuintArray.zeros( (count,)) baseFunction( count, textures) |