Re: [PyOpenGL-Users] sharing opengl context with c
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From: amand <am...@fr...> - 2014-09-01 12:25:29
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> On 14-08-20 12:38 PM, amand wrote: >> Hello! >> >> I'am working on a project in C and I need to draw PyOpenGL stuff with >> embedded python. >> >> So far I have been able to draw with the embedded python. But it does >> not work every time... >> >> Sometimes, the Python module just raises an error (Exception >> OpenGL.error.GLError: GLError( err=1281, description = 'invalid >> value', >> baseOperation = glVertexAttribPointer)), and some other times, it's >> working perfectly... >> >> Is there a way to share the OpenGL context without any errors? > > Carefully. > > Basically you need to make sure that your C code is not interfering > with > the Python code. GL state is a monolithic thing, so if your C code is > modifying the bound VBO, shader, etc while you are rendering then you > are going to see failures where your Python is attempting to use the > modified state. You need to ensure that you are always suspending C > rendering before you enter Python (and suspending it in a known state), > and then re-enabling C rendering when you are done. > > HTH, > Mike Thanks for your response! It's now working, there were some gl errors raised by C in my code. I will follow your advice! -- amand. |