Re: [PyOpenGL-Users] glUseProgramObjectARB Invalid Operation
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mcfletch
From: Mike C. F. <mcf...@vr...> - 2014-05-16 13:10:50
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On 05/16/2014 12:05 AM, Ian Mallett wrote: > Hi, > > A user has reported an invalid operation OpenGL error from calling > glUseProgramObjectARB. The important part of the trace: > File "/home/sigurd/Documents/Test/5.00/shader.py", line 119, in use > glUseProgramObjectARB(shader.shader) > File > "/usr/lib/python2.7/dist-packages/OpenGL/platform/baseplatform.py", > line 379, in __call__ > return self( *args, **named ) > File "/usr/lib/python2.7/dist-packages/OpenGL/error.py", line 208, > in glCheckError > baseOperation = baseOperation, > GLError: GLError( > err = 1282, > description = 'invalid operation', > baseOperation = glUseProgramObjectARB, > cArguments = (2L,) > ) > > The exact source can be obtained by downloading the program from my > website (here > <http://geometrian.com/data/programming/projects/Mandelbrot%20Set/Viewer%205.00/Mandelbrot%20Set%20Viewer%205.00.zip>). > The program creates the shader after an OpenGL context has been > created, and in any case works on all the computers /I/ have tested it on. > > The user reports Python 2.7, PyGame 1.9.1, and PyOpenGL 3.1.0b2 > running on Ubuntu 14.04 (x86-64). The GPU is an Intel Haswell Mobile. > > I upgraded my PyOpenGL to the same version, but was unable to > reproduce the problem myself (NVIDIA GeForce GTX 580M). I can reproduce it here on a Kubuntu 14.04 laptop. The shaderInfoLog on Intel driver may not be generated (compilation may not actually occur) until use-time (some drivers do not actually compile until use of the shader occurs). You're seeing a failure to compile and that's causing this message to be generated: ['0:2(42): error: syntax error, unexpected IDENTIFIER, expecting EOL\n', 'error: linking with uncompiled shader'] where the linking with uncompiled shader is the proximate failure, while the previous one is the provoking failure. I just added a try/except around the call and called glGetShaderInfoLog for all of the program and shader ids. Hope that helps, Mike -- ________________________________________________ Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com |