Re: [PyOpenGL-Users] Load image only with PyOpenGL?
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From: Chris B. <chr...@no...> - 2014-04-07 17:55:02
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On Fri, Apr 4, 2014 at 10:01 PM, Robinson Risquez <rg...@ho...> wrote: > Hi, there is a way to load and render a simple image only with PyOpenGL without > using PIL, Pygame, FreeImage or others librarys outside PyOpenGL? no > matter if I use a strange image format or something. > you could use raw RGB or RGBA bytes as your format, and then just load them up into a bytes object and create a texture from that. and the stdlib included a couple compression modules: https://docs.python.org/2/library/archiving.html so you could write a little custom compressed format with those. -Chris > I want to avoid external libraries. Thanks!. > > > ------------------------------------------------------------------------------ > Put Bad Developers to Shame > Dominate Development with Jenkins Continuous Integration > Continuously Automate Build, Test & Deployment > Start a new project now. Try Jenkins in the cloud. > http://p.sf.net/sfu/13600_Cloudbees > _______________________________________________ > PyOpenGL Homepage > http://pyopengl.sourceforge.net > _______________________________________________ > PyOpenGL-Users mailing list > PyO...@li... > https://lists.sourceforge.net/lists/listinfo/pyopengl-users > > -- Christopher Barker, Ph.D. Oceanographer Emergency Response Division NOAA/NOS/OR&R (206) 526-6959 voice 7600 Sand Point Way NE (206) 526-6329 fax Seattle, WA 98115 (206) 526-6317 main reception Chr...@no... |