Re: [PyOpenGL-Users] Anyone with screenshots they'd like to show off?
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mcfletch
From: rndblnch <rnd...@gm...> - 2014-03-27 10:07:14
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Mike C. Fletcher <mcfletch <at> vrplumber.com> writes: > The PyOpenGL web-site is a bit dry and textual. I'd like to add a > rotating set of screenshots so that first-time visitors can see samples > of what's been/being doing with PyOpenGL. If anyone has screenshots > they'd like to have displayed, let me know. If you have a description + > link to which to send the curious that would be good too. I have gathered 3 screenshots here: http://iihm.imag.fr/blanch/temp/pyopengl/ I have put a description in the readme.txt pasted below: mendelbrot.png interactive exploration of the mendelbrot set. rendering is done as a procedural texture computed by the fragment shader. source: http://iihm.imag.fr/blanch/teaching/opengl/src/c-shader/02-fragment.py dots.png a cube with an animeted partially transparent texture. illustrates various evolution of the OpenGL pipeline from OpenGL 1.0 to core profile. source: https://bitbucket.org/rndblnch/opengl-programmable/ webmichl_my_camera.png high fidelity rendering of 2D vector graphics (SVG) using the seagull package. original file: http://openclipart.org/detail/4524/my-camera-by-webmichl-4524 seagull source: https://bitbucket.org/rndblnch/seagull/ renaud |