Re: [PyOpenGL-Users] glGenVertexArrays present with python/absent with python3
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mcfletch
From: rndblnch <rnd...@gm...> - 2014-01-16 09:19:03
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rndblnch <rndblnch <at> gmail.com> writes: > > Hello, > > I am experimenting with OpenGL 3.2 core using PyOpenGL 3.0.2 > I am experiencing something strange: a function (glGenVertexArrays) that is > present when I use python 2.7 is absent when I use python 3.3. > Maybe the automatic conversion from 2to3 breaks something? Hello again, found the pb: OpenGL.extensions.VERSION_EXTENSIONS contains extension names as strings, but they should be bytes on python3. the patch below corrects that: diff -ru PyOpenGL-3.0.2/OpenGL/extensions.py PyOpenGL-3.0.2-mine/OpenGL/extensions.py --- PyOpenGL-3.0.2/OpenGL/extensions.py 2012-09-15 06:28:20.000000000 +0200 +++ PyOpenGL-3.0.2-mine/OpenGL/extensions.py 2014-01-16 10:10:54.000000000 +0100 @@ -17,66 +17,66 @@ # version tuple -> list of implicitly included extensions... VERSION_EXTENSIONS = [ ((3,0), [ - 'GL_ARB_vertex_array_object', - 'GL_ARB_texture_buffer_object', - 'GL_ARB_framebuffer_object', - 'GL_ARB_map_buffer_range', + as_8_bit('GL_ARB_vertex_array_object'), + as_8_bit('GL_ARB_texture_buffer_object'), + as_8_bit('GL_ARB_framebuffer_object'), + as_8_bit('GL_ARB_map_buffer_range'), ]), ((3,1), [ - 'GL_ARB_copy_buffer', - 'GL_ARB_uniform_buffer_object', + as_8_bit('GL_ARB_copy_buffer'), + as_8_bit('GL_ARB_uniform_buffer_object'), ]), ((3,2), [ - 'GL_ARB_draw_elements_base_vertex', - 'GL_ARB_provoking_vertex', - 'GL_ARB_sync', - 'GL_ARB_texture_multisample', + as_8_bit('GL_ARB_draw_elements_base_vertex'), + as_8_bit('GL_ARB_provoking_vertex'), + as_8_bit('GL_ARB_sync'), + as_8_bit('GL_ARB_texture_multisample'), ]), ((3,3), [ - 'GL_ARB_texture_multisample', - 'GL_ARB_blend_func_extended', - 'GL_ARB_sampler_objects', - 'GL_ARB_explicit_attrib_location', - 'GL_ARB_occlusion_query2', - 'GL_ARB_shader_bit_encoding', - 'GL_ARB_texture_rgb10_a2ui', - 'GL_ARB_texture_swizzle', - 'GL_ARB_timer_query', - 'GL_ARB_vertex_type_2_10_10_10_rev', + as_8_bit('GL_ARB_texture_multisample'), + as_8_bit('GL_ARB_blend_func_extended'), + as_8_bit('GL_ARB_sampler_objects'), + as_8_bit('GL_ARB_explicit_attrib_location'), + as_8_bit('GL_ARB_occlusion_query2'), + as_8_bit('GL_ARB_shader_bit_encoding'), + as_8_bit('GL_ARB_texture_rgb10_a2ui'), + as_8_bit('GL_ARB_texture_swizzle'), + as_8_bit('GL_ARB_timer_query'), + as_8_bit('GL_ARB_vertex_type_2_10_10_10_rev'), ]), ((4,0), [ - 'GL_ARB_texture_query_lod', - 'GL_ARB_draw_indirect', - 'GL_ARB_gpu_shader5', - 'GL_ARB_gpu_shader_fp64', - 'GL_ARB_shader_subroutine', - 'GL_ARB_tessellation_shader', - 'GL_ARB_texture_buffer_object_rgb32', - 'GL_ARB_texture_cube_map_array', - 'GL_ARB_texture_gather', - 'GL_ARB_transform_feedback2', - 'GL_ARB_transform_feedback3', + as_8_bit('GL_ARB_texture_query_lod'), + as_8_bit('GL_ARB_draw_indirect'), + as_8_bit('GL_ARB_gpu_shader5'), + as_8_bit('GL_ARB_gpu_shader_fp64'), + as_8_bit('GL_ARB_shader_subroutine'), + as_8_bit('GL_ARB_tessellation_shader'), + as_8_bit('GL_ARB_texture_buffer_object_rgb32'), + as_8_bit('GL_ARB_texture_cube_map_array'), + as_8_bit('GL_ARB_texture_gather'), + as_8_bit('GL_ARB_transform_feedback2'), + as_8_bit('GL_ARB_transform_feedback3'), ]), ((4,1), [ - 'GL_ARB_ES2_compatibility', - 'GL_ARB_get_program_binary', - 'GL_ARB_separate_shader_objects', - 'GL_ARB_shader_precision', - 'GL_ARB_vertex_attrib_64bit', - 'GL_ARB_viewport_array', + as_8_bit('GL_ARB_ES2_compatibility'), + as_8_bit('GL_ARB_get_program_binary'), + as_8_bit('GL_ARB_separate_shader_objects'), + as_8_bit('GL_ARB_shader_precision'), + as_8_bit('GL_ARB_vertex_attrib_64bit'), + as_8_bit('GL_ARB_viewport_array'), ]), ((4,2), [ - 'GL_ARB_base_instance', - 'GL_ARB_shading_language_420pack', - 'GL_ARB_transform_feedback_instanced', - 'GL_ARB_compressed_texture_pixel_storage', - 'GL_ARB_conservative_depth', - 'GL_ARB_internalformat_query', - 'GL_ARB_map_buffer_alignment', - 'GL_ARB_shader_atomic_counters', - 'GL_ARB_shader_image_load_store', - 'GL_ARB_shading_language_packing', - 'GL_ARB_texture_storage', + as_8_bit('GL_ARB_base_instance'), + as_8_bit('GL_ARB_shading_language_420pack'), + as_8_bit('GL_ARB_transform_feedback_instanced'), + as_8_bit('GL_ARB_compressed_texture_pixel_storage'), + as_8_bit('GL_ARB_conservative_depth'), + as_8_bit('GL_ARB_internalformat_query'), + as_8_bit('GL_ARB_map_buffer_alignment'), + as_8_bit('GL_ARB_shader_atomic_counters'), + as_8_bit('GL_ARB_shader_image_load_store'), + as_8_bit('GL_ARB_shading_language_packing'), + as_8_bit('GL_ARB_texture_storage'), ]), ] |