[PyOpenGL-Users] Missing functions on MacOSX?
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From: Robert K. <r.e...@du...> - 2013-12-10 15:24:07
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Hi Guys, I'm currently in the process of creating an OpenGL backend for matplotlib as the application I develop has a requirement to plot millions of data points whilst remaining responsive. This was all going very well until I tried to use a couple of functions to allow me to do instanced rendering and I find they are 'missing' from PyOpenGL (or at least my version). When I say 'missing', the reference is there but it is a null method, for example: >>> from OpenGL.GL import * >>> print glDrawArraysInstanced, bool(glDrawArraysInstanced) <OpenGL.platform.baseplatform.glDrawArraysInstanced object at 0x1078fee50> False If I attempt to call this method I get a NullFunctionError. Is there something wrong with my setup/installation or perhaps I am missing something? I would really appreciate any help with this. My configuration is as follows: MacBook Pro (2.6GHz i7, 8GB RAM) MacOSX 10.8 Mountain Lion Python 2.7.2 PyOpenGL 3.1.0a3 Thanks very much in advance, Rob The University of Dundee is a registered Scottish Charity, No: SC015096 |