Re: [PyOpenGL-Users] 2d sprite engine performance.
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From: Erik J. <ejo...@fa...> - 2005-04-06 16:57:26
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On Tue, 5 Apr 2005 10:00:19 -0700, "Andrew Straw" said: ... > But, IF python itself if the > problem (or to test if this is so), I suggest re-coding your main loop > using Pyrex -- you'll be able to call OpenGL directly from the C level > using a syntax that seems very familar. :) If I were to use Pyrex to call the C level OpenGL libs, would I be able to work with the same window with PyOpenGL? Or would it be exclusively one or the other? Would I need to use the C level SDL calls as well for creating my window? Or could I still use PyGame to do the setup for OpenGL called from Pyrex? Thanks, Erik |