[PyOpenGL-Users] [ pyopengl-Feature Requests-1176162 ] glShaderSourceARB
Brought to you by:
mcfletch
From: SourceForge.net <no...@so...> - 2005-04-04 05:26:08
|
Feature Requests item #1176162, was opened at 2005-04-04 07:24 Message generated for change (Comment added) made by take-vos You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=355988&aid=1176162&group_id=5988 Category: GL Group: None Status: Open Resolution: None Priority: 5 Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: glShaderSourceARB Initial Comment: Hello, I would like to experiment with vertex-shader programs, but I couldn't find a way to use glShaderSourceARB. It seems to want a pointer to a set of string pointers, but I can't seem to find a way to make one. Could you please make a functional version of this? a glShaderSourceARB2(object_id, string) would be nice. ---------------------------------------------------------------------- Comment By: Take Vos (take-vos) Date: 2005-04-04 07:26 Message: Logged In: YES user_id=1252309 Oh, yes, I'm Take Vos, seems that I wan't logged in. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=355988&aid=1176162&group_id=5988 |