Re: [PyOpenGL-Users] Textured polygons disappear on me?!?
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From: Mike C. F. <mcf...@ro...> - 2005-02-18 01:49:29
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Michael Cook wrote: ... > http://www.foobarsoft.com/programming/ittybittycity/untex1.tiff > http://www.foobarsoft.com/programming/ittybittycity/untex2.tiff > http://www.foobarsoft.com/programming/ittybittycity/tex1.tiff > http://www.foobarsoft.com/programming/ittybittycity/tex2.tiff I think you meant: http://www.foobarsoft.com/programming/python/ittybittycity/untex1.tiff and the like. > Lighting and culling are both off so that can't be causing the > problem. This is really driving me nuts. Not knowing what the textures are, or what code is running, I can't really guess what the problem is, however, it looks a lot like you've got z-buffer problems where the polygons are showing up as behind the "ground" polygon. You might try making sure that you've got z-buffering enabled (otherwise it's just the order in which polygons are draw that determines what elements are triangles show up). Good luck, Mike ________________________________________________ Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com PyCon is coming... |