Re: [PyOpenGL-Users] Re: PyOpenGl with Python2.4 on MacosX 10.3? (israel evans)
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From: Dave P. <de...@bu...> - 2004-12-06 18:13:06
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I haven't tried compiling pyopengl, but I've built some other GLUT-based
programs under OSX 10.2, so possibly this will help -
GL & GLUT libraries are installed with the Apple developers package; this
should still be the case with the new "Xcode" for 10.3. The one
difference, compared to other Unix systems, is the location of the header
files; the #include lines had to change to
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#include <GLUT/glut.h>
To link with the libraries, I had to add
-framework GLUT -framework GL -lobjc
to the end of the gcc command line. That was for building executables,
but you might need to do something similar somewhere to get the pyopengl
modules to work.
On Mon, 6 Dec 2004, israel evans wrote:
>
> I really want to install pygame, but that requires pyopengl and building that
> on my own requires a larger number of libraries and such and I'm currently
> stuck on the whole providing the GL, GLU, and GLUT headers to PyOpenGL during
> the building process.
--
Dave Pape Assistant Professor
dav...@ac... Department of Media Study
http://resumbrae.com/ University at Buffalo
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