[PyOpenGL-Users] multisample + wglPixelFormat Error
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mcfletch
From: prætor_alpha <pra...@ya...> - 2004-11-15 18:04:58
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ok, im trying to set multisampling format inside the program. i have looked at the modules for wglpixelformatARB and got some code working, but only to a point. now my code goes like this: import pygame from pygame.locals import * from OpenGL.GL import * from OpenGL.GL.ARB.multisample import * from OpenGL.WGL import * from OpenGL.WGL.ARB.multisample import * from OpenGL.WGL.ARB.pixel_format import * <about 500 lines of code> # some data brought in from the registry # Fetch= ((size), fullscreen, bits, depth bits, multisample samples) Fetch=((800, 600), 1, 32, 32, 6) pygame.init() if Fetch[4]>0: pygame.display.set_mode(Fetch[0], OPENGL|DOUBLEBUF|FULLSCREEN, Fetch[2]) ppfd=[WGL_SAMPLES_ARB, Fetch[4], WGL_SAMPLE_BUFFERS_ARB, GL_TRUE, WGL_DEPTH_BITS_ARB, Fetch[3], WGL_RED_BITS_ARB, 8, WGL_GREEN_BITS_ARB, 8, WGL_BLUE_BITS_ARB, 8, WGL_ALPHA_BITS_ARB, 8, 0] pfdclass=PIXELFORMATDESCRIPTOR() pfdclass.__repr__() for set in range(0, len(ppfd)-1, 2): pfdclass.__setattr__(ppfd[set], ppfd[set+1]) PIXELFORMATDESCRIPTORPtr(ppfd) hdc=wglGetCurrentDC() ipf=ChoosePixelFormat(hdc, pfdclass.this) DescribePixelFormat(hdc, ipf, 0, pfdclass.this) SetPixelFormat(hdc, ipf, pfdclass.this) pygame.quit() pygame.init() pygame.display.init() if Fetch[1]: pygame.display.set_mode(Fetch[0], OPENGL|DOUBLEBUF|FULLSCREEN, Fetch[2]) else: pygame.display.set_mode(Fetch[0], OPENGL|DOUBLEBUF, Fetch[2]) <some more code> and i get: Traceback (most recent call last): File "3dproject.py", line 523, in ? SetPixelFormat(hdc, ipf, pfdclass.this) WindowsError: [Errno 2000] The pixel format is invalid. any help, please?? __________________________________ Do you Yahoo!? Check out the new Yahoo! Front Page. www.yahoo.com |