Re: [PyOpenGL-Users] Problems creating a simple 3D engine
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From: Tom D. <td...@yo...> - 2004-11-08 22:58:05
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soul wrote: > Hi! I'm creating a simple 3D engine using pyopengl. At firt time, i > developing camera movement and I have found with these problems. > > - To implement mouse view, i must put mouse position in the middle of my > aplicación windows and i don't know how to do it? Maybe using pySDL ? I > don't know pygame is built on top of SDL and up to date. > > - How can i put a pyopengl window in a wxpython aplication ? An example... "Use wxPython/OpenGL to draw a sphere" http://aspn.activestate.com/ASPN/Cookbook/Python/Recipe/325392 > > - There are some way to solve the "fedora core 2/glut functions like > glutKeyboardUpFunc" problem ? or i must wait fot next version on > pyopengl ? > Don't know, but if you're working with wx and/or pygame, they provide access to the mouse. |