Re: [PyOpenGL-Users] Rectangle textures on Mac OS X
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mcfletch
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From: Mike C. F. <mcf...@ro...> - 2004-10-19 05:46:52
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Daniel Heckenberg wrote:
...
> I've noticed that there doesn't seem to be support for
> GL_EXT_rectangle_texture in PyOpenGL at the moment. I'm sure that it
> would be straightforward to add this somehow... it's just an
> additional target enum after all. Is there a mechanism for checking
> for arbitrary extensions, or would it be easy to add this extension to
> those included in the OpenGL.GL.EXT module?
Where are you reading about this extension? AFAICT it doesn't show up
in the extension registry
http://oss.sgi.com/projects/ogl-sample/registry/index.html
or in my copy of glext.h (downloaded today).
I see this:
http://oss.sgi.com/projects/ogl-sample/registry/ARB/texture_rectangle.txt
which I *assume* is what you want, and also these:
http://oss.sgi.com/projects/ogl-sample/registry/NV/texture_rectangle.txt
http://oss.sgi.com/projects/ogl-sample/registry/NV/render_texture_rectangle.txt
I've just checked in a module providing the ARB extension. Should show
up in the next PyOpenGL release (which, if I ever get the time, should
be showing up any day now).
BTW, list-peoples, if you have simple extensions like this that you need
wrapped, you can do the wrapping yourself and submit the module to me.
It's basically all just boilerplate with the particular defines involved
tacked onto the end of the file. Functions/methods get a little more
involved what with the need to support dynamic loading, but simple
constants-only extensions are trivial to implement.
I tend not to wrap anything I can't test, so (given the rather outdated
hardware I'm running) there's not much movement on the extensions these
days unless people want to work on it themselves.
Have fun,
Mike
________________________________________________
Mike C. Fletcher
Designer, VR Plumber, Coder
http://www.vrplumber.com
http://blog.vrplumber.com
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