[PyOpenGL-Users] Sharing textures amongst multiple windows
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From: Daniel H. <da...@bo...> - 2004-10-19 03:51:05
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Hi All, I'm wondering what is the best way of setting up multiple views of a scene in multiple windows using wxPython and PyOpenGL. I've managed to hack this for Win32 using separate windows and rendering contexts using wglShareLists(), but it seems that a cross-platform solution may be possible using multiple windows that share a single rendering context. I think that wx.glcanvas.GLCanvasWithContext() might be the method for this but I haven't been able to find an example or documentation (this is a wxPython issue, I know). Any tips or examples would be appreciated. Thanks, Daniel |