[PyOpenGL-Users] font rendering using OpenGLContext
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From: fulko <vw...@fv...> - 2004-10-09 06:57:25
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Hello, Can someone explain how to render a 2D filled font using fonttools as done in OpenGLContext? It should be something like read the font, extract the glyph's features, tessellate the glyphs, and render the font. I only don't know which modules/methods to use. Thanks, Fulko |