Re: [PyOpenGL-Users] Display Text
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mcfletch
From: Mike C. F. <mcf...@ro...> - 2004-09-07 20:06:47
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OpenGLContext/scenegraph/text/wxfont.py has code for using wxPython to create aliased (i.e. non-antialiased) bitmap fonts. wxPython doesn't AFAIK allow for extracting font outlines, so for that you'd need to use something like the fonttools fonts in: OpenGLContext/scenegraph/text/toolsfont.py which uses TTFQuery/FontTools to extract font outlines from .ttf files. You can also use GLUT fonts in a wxPython context, btw. HTH, Mike Frank Chen wrote: > Hi: > Is there any example to display text with wxPython? > To use bitmap font? > To use outline font? ________________________________________________ Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com |