Re: [PyOpenGL-Users] processor usage & import images
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From: enrike <en...@al...> - 2004-08-10 16:30:09
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>>>> Another question is if anyone knows some module that implements >>>> python scripts to import images (to use as textures). >>>> I am using Image but this is a rather big module for my pourpose >>>> and would like to use some python based scripts for this. >>> Another option would be pygame -- see, for example: >>> http://cvs.sourceforge.net/viewcvs.py/visionegg/visionegg/src/ >>> Textures.py?view=markup >> yes i know pygame but i actually went into openGL because i need to do >> graphics in a wxpython application frame. Pygame and wxpython dont like >> each other. > > > Well, how many images are you trying to load? Image doesn't seem > particularly onerous to me... It depends. Potentially few of them. One for each texture. I am trying to create a kind of graphic engine. -- enrike |