[PyOpenGL-Users] tessellation example
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From: Fulko v. W. <Ful...@dt...> - 2004-07-21 19:16:06
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Hello, I wrote a geographical-map display-system. The whole thing works very nice, but needs a major improvement. At the moment all areas only have the boundaries drawn, and I would like to have them filled. Tessellation seems the answer, and glu my friend. I looked it up in the red_book, but that was far too complex for me. Then I studied OpenGLContext; very hard for me to rewrite for my needs. Does someone have a clean and _simple_ example-program that converts a list of funny shaped polygons (like shorelines) into a list of convex polygons? Thanks for any help. Fulko -- Fulko van Westrenen |