[PyOpenGL-Users] Flickering at the edge of quads (2d map tiles)
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From: Eric B. <er...@bi...> - 2004-05-02 20:00:29
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I'm using textured quads as map tiles in a 2D top-view game. I get "flickering" at the right and bottom edges of the tiles. Depending on how far in/out the map is zoomed, the effect is better or worse. I changed the texture coordinates from 1.0 to 0.98 in those vertices, and it helped a little, but not much. I'm sure there's a better solution...can anyone enlighten me? Right now I'm using GL_NEAREST_MIPMAP_LINEAR for the minifying filter, but I've tried the others too and I still have the problem. |