Re: [PyOpenGL-Users] 2D (Re: Bitmaps and Circles?)
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mcfletch
From: Andrew S. <str...@as...> - 2004-04-27 20:16:38
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On Apr 26, 2004, at 10:43 PM, Mike C. Fletcher wrote: > sn...@so... wrote: > ... > >> perfectly). Now the last portion of the engine - for the initial >> release, at >> least - is the whole graphic shpiel. >> PyGame is very nice, I hope I'm not offending anyone - but it is, in >> my >> experience, a bit slow. OpenGL is fast (the demos seemed promising, I >> wrote >> a few quick programs and liked the resulting fps), and I figured I >> wouldn't >> mind going through some hoops to get OpenGL's speed into an oo-2d >> oriented >> interface. > > Oh, then, go for it, but keep in mind that you're dealing with a > system that thinks in terms of points, lines and triangles, so you're > going to have to do your own tessellating (though there are some tools > that will help with that, such as GLU). Also don't forget the glSDL backend, which could presumably be ported to pygame (if it hasn't already) a lot more easily than writing yet another graphics engine. |