[PyOpenGL-Users] Collision Detections
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From: Yannick G. <ygi...@yg...> - 2004-01-02 00:30:49
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=2D----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Hi guys,=20 just a quick question, how do you do your collision detections ? I made a few quick tests with pure python implementation based on map() and lists to store vertex coordinates. The performance is understandably really bad, I drop to 1/5 of the FPS I had before collision detection. Is there a way to implement a decent collision detection in pure python or will I have to rely on C++ binding ? Regards,=20 =2D --=20 Yannick Gingras "Do not attempt to think or depression may occu= r" Coder for OBB : Over-the-hill Bookable Bruin -- Jello Biaf= ra http://OpenBeatBox.org =2D----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.2 (GNU/Linux) iD8DBQE/9LuyZJ8/OobqizMRAsr2AJ9O0KRny3tjeVha32XJ/qxZmIisoACeJspH goGaNEddae4L6D9hqrp8eAE=3D =3DqS7u =2D----END PGP SIGNATURE----- |