[PyOpenGL-Users] no blue in texture
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From: Fulko v. W. <Ful...@dt...> - 2003-12-24 07:29:45
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Hello, After some hard work I have my textures working, but I noticed something very funny: There is no blue in my textures The code looke like this: glTexImage2D( GL_TEXTURE_2D, 0, GL_RGB, 128,128,0,GL_RGB,GL_UNSIGNED_BYTE, glReadPixels( 0,0,128,128, GL_RGB, GL_UNSIGNED_BYTE )) I tried to use shorts (GL_UNSIGNED_SHORT), but then Python runs out of memory. Using GL_RGBA makes no difference, and PyOpenGL does not know GL_BGR or more fancy codings. All is made on Debian GNU/Linux (Woody), with Python 2.2.1 and PyOpenGL 1.5.7. I will try to upgrade to PyOpenGL 2.0, but probably not this year. If it is of any interrest: GeForce2GTS with the NVidia 1.0-4496 driver. Does anyone know how to get all three colours? Thanks, Fulko -- Fulko van Westrenen |