[PyOpenGL-Users] Re: [PyOpenGL-Devel] Killing Togl for Python 2.3 release and getting 2.0.1 out the
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From: Andrew S. <and...@ad...> - 2003-09-24 07:24:51
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Mike, I'm glad to see you're taking the bull by the horns... > * Confirm that we've got all Mac-specific patches integrated and > that we build on Mac OS X The patches I've submitted have been working for Bob Ippolito and me since late July, and since it seems a substantial majority of OS X PyOpenGL users download their binaries from Bob, I reckon they're working OK. > * Get a build environment set up for Win32 so that we can produce > 2.2.3 and 2.3 binary distributions on a computer with MSVC++ I've got access to MSVC 6.0 on Win2K, so I might be able to handle this. I say "might" because I'm not an expert with Windows compiling/linking issues, so if anything tricky arises, I'm not sure what I'll be able to do. I would probably build the SWIG interfaces on a different (*nix) machine (or, preferably, use those included with the source). Cheers! Andrew |