Re: [PyOpenGL-Users] My recent experiments in text...
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mcfletch
From: Mike C. F. <mcf...@ro...> - 2003-05-28 06:33:24
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Just in case anyone is interested, I am working on a spike test using Fonttools to extract font outlines directly from .ttf files to use in creating polygonal fonts. Fonttools is primarily written in Python, with a tiny C module to accelerate a few parts (with a python backup if that's not available). So far have the ability to extract the glyph outlines and dump the results to NURBs curves for preliminary display. Haven't yet figured out how to get the on/off contour information transferred, which results in somewhat "lumpy" fonts when you get close (ideas welcome). Still working on extracting the metrics (line height, advance width/glyph), and then will look at doing polygonalisation. Enjoy yourselves, Mike Mike C. Fletcher wrote: ... > The WGL-based polygonal text, is still there, haven't come up with a > good cross platform solution for that yet. ... _______________________________________ Mike C. Fletcher Designer, VR Plumber, Coder http://members.rogers.com/mcfletch/ |