Re: [PyOpenGL-Users] Problems using PyOpenGL-2.0.1.04 on Mac OS X
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From: Jack J. <Jac...@cw...> - 2003-05-10 20:10:40
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On zaterdag, mei 10, 2003, at 18:31 Europe/Amsterdam, Evan Jones wrote: > On Friday, May 9, 2003, at 16:46 Canada/Eastern, Mike C. Fletcher > wrote: >> I'm out of my depth here, having never tried to compile anything on a >> Mac, so I'd suggest asking on the mac python list if you don't get it >> working. In particular, Jack Jansen probably can help, as I believe >> he's been building it fairly regularly on OS-X. > > Bingo. That was the clue I needed. Here's a link that will be useful > for others out there: > > http://mail.python.org/pipermail/pythonmac-sig/2003-February/ > 007213.html Glad you found it! I knew I got it working, but I had completely forgotten how (2.3- has been my standard platform for ages). > > The bug is basically that OS X won't load two .so's with the same > name. I found a binary build that uses Fink's version of Python and > life is good. So in short, I hope that either Apple fixes this bug > with their dynamic linker, or else that someone hacks PyOpenGL to name > all the modules "DirName__init__.so". Don't worry: the problem is gone with Python 2.3. It is caused by the way .so's are loaded into a single namespace for Python 2.2, and this can't be fixed in the 2.2.X series as there are some packages that depend on this bug. -- - Jack Jansen <Jac...@or...> http://www.cwi.nl/~jack - - If I can't dance I don't want to be part of your revolution -- Emma Goldman - |