Re: [PyOpenGL-Users] Problems using PyOpenGL-2.0.1.04 on Mac OS X
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mcfletch
From: Evan J. <ej...@uw...> - 2003-05-10 16:29:48
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On Friday, May 9, 2003, at 16:46 Canada/Eastern, Mike C. Fletcher wrote: > I'm out of my depth here, having never tried to compile anything on a > Mac, so I'd suggest asking on the mac python list if you don't get it > working. In particular, Jack Jansen probably can help, as I believe > he's been building it fairly regularly on OS-X. Bingo. That was the clue I needed. Here's a link that will be useful for others out there: http://mail.python.org/pipermail/pythonmac-sig/2003-February/007213.html The bug is basically that OS X won't load two .so's with the same name. I found a binary build that uses Fink's version of Python and life is good. So in short, I hope that either Apple fixes this bug with their dynamic linker, or else that someone hacks PyOpenGL to name all the modules "DirName__init__.so". Thanks for all your assistance, Evan Jones -- Evan Jones: http://www.eng.uwaterloo.ca/~ejones/ "Computers are useless. They can only give answers" - Pablo Picasso |