Re: [PyOpenGL-Users] Projects using PyOpenGL and documentation examples
Brought to you by:
mcfletch
From: Rene D. <il...@ya...> - 2003-05-10 03:39:41
|
Mike C. Fletcher wrote: > Rene Dudfield wrote: > >> Mike C. Fletcher wrote: > > > .. > >>> It might also be useful for the various PyOpenGL projects to have a >>> simple "uses PyOpenGL" advertising page. Not sure how many projects >>> there really are at the moment, but we'll see I suppose.... (long >>> period of searching) Here's the list I've been able to find so far >>> (I've included everything I've found, regardless of the license, so >>> only some would be available for use as sample code): >> >> >> >> >> There's some more here: >> http://www.py3d.org/py3d_zwiki/Python3dLinks >> >> Not all are pyopengl, some are python and 3d of some kind. > > > > Yup, I actually put most of those entries there when I came back from > PyCon :) , but very few of them are using PyOpenGL, really, hence they > didn't get included in the list I posted here :) . > > I was thinking of moving the general 3D list to the PyOpenGL site to > leverage PyOpenGL's "standard" status to support "3D in Python" in > general (something that was mentioned on the edu-sig list was the > desire to have things such as VPython linked from PyOpenGL to give > more visibility to those projects. Since we're still very much in the > "growing the market" stage, it seems like a good idea to me. > That's a good idea. I was thinking of doing a bunch of articles reviewing each of the python 3d libraries. Where I make a small game using each of the libraries. Maybe a 3d version of tic tac toe/tetris. Be good if someone did a similar review for the visualisation ones from a non-game perspective. Like vision egg. Reminds me, there are a few python + pyopengl games which were done in the ludumdare 48h competitions. I'll have a look around and post the links to them a bit later. ps, did you add pycal3d to your list? http://py3d.org/pycal3d/ |