Re: [PyOpenGL-Users] Problems using PyOpenGL-2.0.1.04 on Mac OS X
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mcfletch
From: Rene D. <il...@ya...> - 2003-05-09 22:34:33
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There's a couple of macosx binary packages around. Newer one: http://www.visionegg.org/install-macosx-details.html older one: http://redivi.com/~bob/ Evan Jones wrote: > On Friday, May 9, 2003, at 12:05 Canada/Eastern, Mike C. Fletcher wrote: > >> The distributed wrappers should, if I'm not mistaken, be sufficient >> for all platforms. There should definitely be a GLUerror present in >> the GLU module, the module initialization code (in the included >> wrappers) explicitly imports it into the module dictionary. Have you >> tried doing a completely clean install? That is, removing any >> previous versions, deleting the "build" subdirectory of the source >> tree, then building and installing? > > > Yes, I have tried a completely clean install. I've even tried using > "python setup.py build --force" with both swig 1.3.13 and swig 1.3.16. > The former gives me the same error, and the latter doesn't even get as > far (as expected). I'm wondering if it might be a problem with Mac OS > X's "two level namespace" thing. I might have to investigate that. > >> PS: are you working with Bernie on his Pythonic VR project, or is >> Python just taking over the entire Waterloo campus :) . Almost makes >> me want to go back. > > > Actually, no, Python is just taking over. I'm taking CS488: Intro to > Computer Graphics this semester, and it is being converted from Tcl/Tk > + OpenGL to Python/Tkinter + OpenGL, and I'm trying to get the > environment working on my Mac so I can work at home. > > -- > Evan Jones: http://www.eng.uwaterloo.ca/~ejones/ > "Computers are useless. They can only give answers" - Pablo Picasso > > |