Re: [PyOpenGL-Users] Problems using PyOpenGL-2.0.1.04 on Mac OS X
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mcfletch
From: Evan J. <ej...@uw...> - 2003-05-09 20:31:57
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On Friday, May 9, 2003, at 12:05 Canada/Eastern, Mike C. Fletcher wrote: > The distributed wrappers should, if I'm not mistaken, be sufficient > for all platforms. There should definitely be a GLUerror present in > the GLU module, the module initialization code (in the included > wrappers) explicitly imports it into the module dictionary. Have you > tried doing a completely clean install? That is, removing any > previous versions, deleting the "build" subdirectory of the source > tree, then building and installing? Yes, I have tried a completely clean install. I've even tried using "python setup.py build --force" with both swig 1.3.13 and swig 1.3.16. The former gives me the same error, and the latter doesn't even get as far (as expected). I'm wondering if it might be a problem with Mac OS X's "two level namespace" thing. I might have to investigate that. > PS: are you working with Bernie on his Pythonic VR project, or is > Python just taking over the entire Waterloo campus :) . Almost makes > me want to go back. Actually, no, Python is just taking over. I'm taking CS488: Intro to Computer Graphics this semester, and it is being converted from Tcl/Tk + OpenGL to Python/Tkinter + OpenGL, and I'm trying to get the environment working on my Mac so I can work at home. -- Evan Jones: http://www.eng.uwaterloo.ca/~ejones/ "Computers are useless. They can only give answers" - Pablo Picasso |