Re: [PyOpenGL-Users] Problems using PyOpenGL-2.0.1.04 on Mac OS X
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mcfletch
From: Mike C. F. <mcf...@ro...> - 2003-05-09 16:06:09
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The distributed wrappers should, if I'm not mistaken, be sufficient for all platforms. There should definitely be a GLUerror present in the GLU module, the module initialization code (in the included wrappers) explicitly imports it into the module dictionary. Have you tried doing a completely clean install? That is, removing any previous versions, deleting the "build" subdirectory of the source tree, then building and installing? Good luck, Mike PS: are you working with Bernie on his Pythonic VR project, or is Python just taking over the entire Waterloo campus :) . Almost makes me want to go back. Evan Jones wrote: > On Friday, May 9, 2003, at 00:49 Canada/Eastern, Rene Dudfield wrote: > >>> Traceback (most recent call last): >>> File >>> "/sw/lib/python2.2/site-packages/OpenGL/Demo/NeHe/lesson1.py", line >>> 42, in ? >>> from OpenGL.GLU import * >>> File "/sw/lib/python2.2/site-packages/OpenGL/GLU/__init__.py", >>> line 32, in ? >>> GLUerror = __init___.GLUerror >>> AttributeError: 'module' object has no attribute 'GLUerror' >> ... > I was actually not building with swig at all. I was assuming that the > prebuilt wrappers would be sufficient. Is this not true? Are the > prebuilt wrappers only for a specific platform or something? ... _______________________________________ Mike C. Fletcher Designer, VR Plumber, Coder http://members.rogers.com/mcfletch/ |