[PyOpenGL-Users] Py2exe and PyOpenGL problem
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From: Andreas K. <blu...@we...> - 2003-05-02 18:48:50
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Hi! I tried to get my OpenGl Game to a windows executable, so I wrote a simpla setup.py as suggested in the docs. The Game itself uses Pygame for all Image loading, Event processing etc. I have already successfully used py2exe with Pygame, using the exact same "build" constellation (Python 2.2, latest Pygame, Numeric, Numarray, PyOpenGL, etc all binaries) I get this warning: Built File dist\pyroads\pyroads.exe removing 'build\bdist.win32\winexe' (and everything under it) warning: py2exe: could not parse version number '' No VersionInfo will be created warning: py2exe: ************************************************************************* warning: py2exe: * The following modules were not found: warning: py2exe: * GL.__numeric_support__ warning: py2exe: * GL.__numeric_present__ warning: py2exe: * Image warning: py2exe: * OpenGL.GLU.gluPickMatrix warning: py2exe: * FXPy warning: py2exe: ************************************************************************* Which is not so important as I don't use numeric (too slow in 3d Vectors), Image, the PickMatrix or FXPy. Running the resulting exe gives me: Traceback (most recent call last): File "<string>", line 3, in ? File "imputil.pyc", line 132, in _import_hook File "<string>", line 70, in _finish_import File "imputil.pyc", line 316, in _load_tail File "imputil.pyc", line 271, in _import_one File "<string>", line 128, in _process_result File "OpenGL\GLU\__init__.pyc", line 31, in ? AttributeError: 'module' object has no attribute 'GLUerror' Needless to say: this does not happen when I run it in the installed Python Interpreter... |