[PyOpenGL-Users] runtime problem
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From: William T. <wdt...@ya...> - 2003-02-18 23:20:29
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I disabled Togl to see how much further the build went. It got all the way through but now when I try any of the examples I get this: ~/PyOpenGL-2.0.1.03/OpenGL/Demo/simple# python GLE.py Traceback (most recent call last): File "GLE.py", line 10, in ? from OpenGL.GLUT import * ImportError: /usr/lib/libglut.so.3: undefined symbol: glXBindChannelToWindowSGIX noodle:~/packages/src/PyOpenGL-2.0.1.03/OpenGL/Demo/simple# Obviously I have something missing. I've built lots of packages and have worked closely with Python for a couple of years. I feel pretty comfortable with building source packages. But I'm new at OpenGL and so I'm obviously misunderstanding some key aspect of the libraries needed by PyOpenGL. If it's of any significance, the build warned me that SWIG wasn't found. Also, I don't currently have Numeric installed. Thanks for any help you can give. Bill |