Re: [PyOpenGL-Users] texture_compression hopefully fixed in cvs.
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mcfletch
From: Mike C. F. <mcf...@ro...> - 2003-02-10 22:25:39
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Will put it on the agenda, though this would be the _only_ change AFAIK (2 releases for a single bug ;) ). At the moment I'm thinking it'll happen after I get a chance to work on the glu tessellator bug, which hopefully will be today (I'm in the middle of CV rewriting, so no promises (I hate job-hunting)). BTW: Has one of the people running into the problem done a CVS build to confirm it works? Have fun, Mike Rene Dudfield wrote: >This is very weird. I could swear I applied that >patch. But looking at the cvs log, it appears it's >not in there. I probably forgot to commit or >something :(. > >Appologies all round. > > >Mike; could you do another release? > >__________________________________________________ >Do You Yahoo!? >Everything you'll ever need on one web page >from News and Sport to Email and Music Charts >http://uk.my.yahoo.com > > >------------------------------------------------------- >This SF.NET email is sponsored by: >SourceForge Enterprise Edition + IBM + LinuxWorld = Something 2 See! >http://www.vasoftware.com >_______________________________________________ >PyOpenGL Homepage >http://pyopengl.sourceforge.net >_______________________________________________ >PyOpenGL-Users mailing list >PyO...@li... >https://lists.sourceforge.net/lists/listinfo/pyopengl-users > > > -- _______________________________________ Mike C. Fletcher Designer, VR Plumber, Coder http://members.rogers.com/mcfletch/ |