Re: [PyOpenGL-Users] OpenGLContext 2.0.0a3 available...
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mcfletch
From: <il...@ya...> - 2003-01-23 23:53:24
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Very cool. Looks like you are making quite a bit of progres on this :) I was reading through your "OpenGLContext Rendering Process" visitor doc, and was wondering how hard it would be to implement some of the rendering optimizations eg rendering sorted by texture/opengl state, or maybe culling geometry? Do you think they could be added whilst still keeping the code fairly simple/clean? --- "Mike C. Fletcher" <mcf...@ro...> wrote: > I've just released OpenGLContext 2.0.0a3 for > PyOpenGL 2.0.1. The > 2.0.0a3 release includes far more documentation, > (particularly in-module > docstrings), a number of bug-fixes in various > modules, and a re-worked > node/field structure. > > There will probably be at least 1 more alpha release > before beta 1 (I'm > considering adding support for prototyped nodes). > > See the release notes (readme.txt) for details on > changes. > > http://pyopengl.sourceforge.net/context/ > > Enjoy yourselves, > Mike > __________________________________________________ Do You Yahoo!? Everything you'll ever need on one web page from News and Sport to Email and Music Charts http://uk.my.yahoo.com |