Re: [PyOpenGL-Users] gluPickMatrix and glPointSize
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From: Peter P. <pa...@cs...> - 2003-01-14 23:55:00
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Hi Rene, I actually found the answer in the OpenGL advanced notes after some searching. Note the starred section. "The OpenGL selection method determines that an object has been hit if it intersects the view volume. Bitmap and pixel image primitives will generate a hit record only if a raster positioning command is sent to the pipeline and the transformed position lies within the viewing volume. To generate hit records for any point within a pixel image or bitmap, a bounding rectangle should be sent rather than the image, and selection testing performed on the interior of the rectangle. ****Similarly, wide lines and points will be selected only if the equivalent infinitely thin line or small point would be selected. To facilitate selection testing of wide lines and points, proxy geometry representing the true footprint of the primitive should be used instead****" Pete |